→ Canon:Voltron → Housing: ADI (Apt A3) → Permissions: HERE
→ Breaking It In - Keith will be at the meeting, listening in. He has a good chonk of experience dealing with missions and will speak up as he sees fit, but he'll be doing more listening than asking questions. Doesn't trust ADI fully and will probably want to ask earlier arrivals aboout how the previous mission went.
→ Move the Goalposts - Unlikely that Keith will actually get kidnapped b/c he can handle himself pretty well in a fight, but he hasn't figured out his weapon of choice is cursed and will make him super paranoid when he activates it, woops. I'm down for playing out a fight / escape from Kelpies as well as dealing with some of the after effects of the paranoia. Would also be down for him failing to save your character from the Kelpies as a way of forming some delicious guilt laden CR.
→ Curveball - N/A
→ Below the Belt - He'll be involved in the rescue mission and will .. actually be pleasantly surprised (delighted, even) that the seals here apparently want to try and communicate. He will be very attentive to trying to figure out what any seals are trying to say, and will help cut people free from the skins if they somehow manage to convey that's what he has to do.
→ Sticky Wicket - Keith is still on camp Don't Trust ADI and will absolutely be curious as to what the hell is in the box. Stop him? Watch him get a third degree burn? Help him???? Also, if gang members show up and try to throw hands, Keith is a pretty good at combat and could help. But if the gang gets there before he gets the box open, he might be pretty inclined to let them open it so he can see what's inside and then reclaim the artifact. So if anyone wants to raise eyebrows over his tactics (and/or encourage??) I'm down for all of that.
no subject
→ Housing: ADI (Apt A3)
→ Permissions: HERE
→ Breaking It In - Keith will be at the meeting, listening in. He has a good chonk of experience dealing with missions and will speak up as he sees fit, but he'll be doing more listening than asking questions. Doesn't trust ADI fully and will probably want to ask earlier arrivals aboout how the previous mission went.
→ Move the Goalposts - Unlikely that Keith will actually get kidnapped b/c he can handle himself pretty well in a fight, but he hasn't figured out his weapon of choice is cursed and will make him super paranoid when he activates it, woops. I'm down for playing out a fight / escape from Kelpies as well as dealing with some of the after effects of the paranoia. Would also be down for him failing to save your character from the Kelpies as a way of forming some delicious guilt laden CR.
→ Curveball - N/A
→ Below the Belt - He'll be involved in the rescue mission and will .. actually be pleasantly surprised (delighted, even) that the seals here apparently want to try and communicate. He will be very attentive to trying to figure out what any seals are trying to say, and will help cut people free from the skins if they somehow manage to convey that's what he has to do.
→ Sticky Wicket - Keith is still on camp Don't Trust ADI and will absolutely be curious as to what the hell is in the box. Stop him? Watch him get a third degree burn? Help him???? Also, if gang members show up and try to throw hands, Keith is a pretty good at combat and could help. But if the gang gets there before he gets the box open, he might be pretty inclined to let them open it so he can see what's inside and then reclaim the artifact. So if anyone wants to raise eyebrows over his tactics (and/or encourage??) I'm down for all of that.