Apocalypse How Mods (
apocalypsehowmods) wrote in
apocalypsehowooc2021-07-21 04:11 pm
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Event OOC - For Sport
For Sport - OOC
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
The IC Event Post is located HERE.
Timeline
➥ Breaking It In: 21 July
➥ Move the Goalposts: 23-24 July
➥ Curveball: 23-24 July
➥ Below the Belt: 24 July (night)
➥ Sticky Wicket: 21 July - 5 August
➥ Breaking It In
cw: mentions of apparent mutilation of/violence against animals and animal death
Characters are given a briefing by Reyes Amador that the kelpie encountered in the TDM prompt has likely come from Essex Bay. They know this due to triangulating disappearances and apparent marine mammal deaths. Reyes invites people to ask them questions about this mission and about ADI. Bonnie is also present to give her opinions.
➥ Move the Goalposts
cw: kidnapping, violence, sadism
Kelpies appear and attempt to kidnap characters from Gloucester. The only safe haven from the creatures if you can't fight them is ADI HQ and ADI Housing.
➥ Curveball
cw: kidnapping, violence/violence and mutilation against apparent animals, sadism, body horror, transformation, potential for claustrophobia
Kidnapped characters awaken to find the kelpies tormenting what seems to be a seal. It is not a seal, though. The kelpies cut the animal open to reveal it's a woman who's been trapped inside the sealskin. Kidnapped characters find themselves subject to the same fate. They are wrapped in sealskin and become psychically-linked selkies, hunted by the kelpies through the dark waters of Essex Bay.
➥ Below the Belt
cw: violence/violence and mutilation against apparent animals, body horror, gore
Characters on the Essex Bay mission arrive to find clever seals in the water being chased by horrible crocodile horse monsters. The kelpies attempt to hunt, capture, and kill the selkies and their would-be rescuers.
➥ Sticky Wicket
cw: potential for severe burns/injury, pain
Characters are tasked with fetching artifacts from a rundown portion of the Docks. The artifacts, if touched, induce 3rd-degree burns and a burning sensation across one's entire body. Additionally, characters may find themselves having to deal with some of the young punks around town who have claimed this part of the Docks for themselves and want what's in that box.
A Handy Plotting Form
The IC Event Post is located HERE.
Timeline
➥ Breaking It In: 21 July
➥ Move the Goalposts: 23-24 July
➥ Curveball: 23-24 July
➥ Below the Belt: 24 July (night)
➥ Sticky Wicket: 21 July - 5 August
➥ Breaking It In
cw: mentions of apparent mutilation of/violence against animals and animal death
Characters are given a briefing by Reyes Amador that the kelpie encountered in the TDM prompt has likely come from Essex Bay. They know this due to triangulating disappearances and apparent marine mammal deaths. Reyes invites people to ask them questions about this mission and about ADI. Bonnie is also present to give her opinions.
➥ Move the Goalposts
cw: kidnapping, violence, sadism
Kelpies appear and attempt to kidnap characters from Gloucester. The only safe haven from the creatures if you can't fight them is ADI HQ and ADI Housing.
➥ Curveball
cw: kidnapping, violence/violence and mutilation against apparent animals, sadism, body horror, transformation, potential for claustrophobia
Kidnapped characters awaken to find the kelpies tormenting what seems to be a seal. It is not a seal, though. The kelpies cut the animal open to reveal it's a woman who's been trapped inside the sealskin. Kidnapped characters find themselves subject to the same fate. They are wrapped in sealskin and become psychically-linked selkies, hunted by the kelpies through the dark waters of Essex Bay.
➥ Below the Belt
cw: violence/violence and mutilation against apparent animals, body horror, gore
Characters on the Essex Bay mission arrive to find clever seals in the water being chased by horrible crocodile horse monsters. The kelpies attempt to hunt, capture, and kill the selkies and their would-be rescuers.
➥ Sticky Wicket
cw: potential for severe burns/injury, pain
Characters are tasked with fetching artifacts from a rundown portion of the Docks. The artifacts, if touched, induce 3rd-degree burns and a burning sensation across one's entire body. Additionally, characters may find themselves having to deal with some of the young punks around town who have claimed this part of the Docks for themselves and want what's in that box.
Archie Jensen | Zombies, Run!
→ Housing: ADI, C-1
→ Permissions: HERE
→ Breaking It In - Archie's mostly going to sit and listen here, but I'm open for having her have discussions with other characters about everything and what they think they should do.
→ Move the Goalposts - I think for now I'm going to keep Archie from actually getting kidnapped, but I'd love for her to be part of an attempt. She's a runner, so she's used to getting away from danger and helping others do that. I'm definitely interested in her helping someone to get away...I'm not sure about having her attempt to save someone and fail, just because I'm almost positive she wouldn't just let someone be kidnapped without like, going along with them. But maybe!! I wouldn't mind making her feel...not great.
→ Curveball - N/A, I think.
→ Below the Belt - Boats are not Archie's favored terrain (she's better on her feet) but I think she'd go along to help out because that's what she does. I have no concrete plans in mind for this though I would love seal...shenanigans?
→ Sticky Wicket - Retrieval mission, you say? ABSOLUTELY up Archie's alley. She...might be tempted to look at/touch the thing though, so it'd be nice if she had a partner who would at least....try to stop her from doing that. I also really want her to try to reason with the gangsters and/or tell them off.
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I've got a TL on the event log atm, but if you'd like me to set up a closed starter as well for this, let me know!
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zoe will absolutely prevent archie from touching the thing. on the other hand, archie would probably be the one to prevent zoe from getting in too deep with the punk kids, and would super appreciate her reasoning skills.
also they could have zombie trauma bonding!
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