Apocalypse How Mods (
apocalypsehowmods) wrote in
apocalypsehowooc2021-07-21 04:11 pm
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Event OOC - For Sport
For Sport - OOC
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
The IC Event Post is located HERE.
Timeline
➥ Breaking It In: 21 July
➥ Move the Goalposts: 23-24 July
➥ Curveball: 23-24 July
➥ Below the Belt: 24 July (night)
➥ Sticky Wicket: 21 July - 5 August
➥ Breaking It In
cw: mentions of apparent mutilation of/violence against animals and animal death
Characters are given a briefing by Reyes Amador that the kelpie encountered in the TDM prompt has likely come from Essex Bay. They know this due to triangulating disappearances and apparent marine mammal deaths. Reyes invites people to ask them questions about this mission and about ADI. Bonnie is also present to give her opinions.
➥ Move the Goalposts
cw: kidnapping, violence, sadism
Kelpies appear and attempt to kidnap characters from Gloucester. The only safe haven from the creatures if you can't fight them is ADI HQ and ADI Housing.
➥ Curveball
cw: kidnapping, violence/violence and mutilation against apparent animals, sadism, body horror, transformation, potential for claustrophobia
Kidnapped characters awaken to find the kelpies tormenting what seems to be a seal. It is not a seal, though. The kelpies cut the animal open to reveal it's a woman who's been trapped inside the sealskin. Kidnapped characters find themselves subject to the same fate. They are wrapped in sealskin and become psychically-linked selkies, hunted by the kelpies through the dark waters of Essex Bay.
➥ Below the Belt
cw: violence/violence and mutilation against apparent animals, body horror, gore
Characters on the Essex Bay mission arrive to find clever seals in the water being chased by horrible crocodile horse monsters. The kelpies attempt to hunt, capture, and kill the selkies and their would-be rescuers.
➥ Sticky Wicket
cw: potential for severe burns/injury, pain
Characters are tasked with fetching artifacts from a rundown portion of the Docks. The artifacts, if touched, induce 3rd-degree burns and a burning sensation across one's entire body. Additionally, characters may find themselves having to deal with some of the young punks around town who have claimed this part of the Docks for themselves and want what's in that box.
A Handy Plotting Form
The IC Event Post is located HERE.
Timeline
➥ Breaking It In: 21 July
➥ Move the Goalposts: 23-24 July
➥ Curveball: 23-24 July
➥ Below the Belt: 24 July (night)
➥ Sticky Wicket: 21 July - 5 August
➥ Breaking It In
cw: mentions of apparent mutilation of/violence against animals and animal death
Characters are given a briefing by Reyes Amador that the kelpie encountered in the TDM prompt has likely come from Essex Bay. They know this due to triangulating disappearances and apparent marine mammal deaths. Reyes invites people to ask them questions about this mission and about ADI. Bonnie is also present to give her opinions.
➥ Move the Goalposts
cw: kidnapping, violence, sadism
Kelpies appear and attempt to kidnap characters from Gloucester. The only safe haven from the creatures if you can't fight them is ADI HQ and ADI Housing.
➥ Curveball
cw: kidnapping, violence/violence and mutilation against apparent animals, sadism, body horror, transformation, potential for claustrophobia
Kidnapped characters awaken to find the kelpies tormenting what seems to be a seal. It is not a seal, though. The kelpies cut the animal open to reveal it's a woman who's been trapped inside the sealskin. Kidnapped characters find themselves subject to the same fate. They are wrapped in sealskin and become psychically-linked selkies, hunted by the kelpies through the dark waters of Essex Bay.
➥ Below the Belt
cw: violence/violence and mutilation against apparent animals, body horror, gore
Characters on the Essex Bay mission arrive to find clever seals in the water being chased by horrible crocodile horse monsters. The kelpies attempt to hunt, capture, and kill the selkies and their would-be rescuers.
➥ Sticky Wicket
cw: potential for severe burns/injury, pain
Characters are tasked with fetching artifacts from a rundown portion of the Docks. The artifacts, if touched, induce 3rd-degree burns and a burning sensation across one's entire body. Additionally, characters may find themselves having to deal with some of the young punks around town who have claimed this part of the Docks for themselves and want what's in that box.
no subject
2. The boats are relatively small and light, maxing out at 5 people. Coastal marshes in this area can get very shallow and narrow very quickly, depending on where the tide is, and while ADI's mission is taking place during high tide, they want to make sure their boats can get out easily without getting a propeller stuck in the mud.
3. Going through the "correct channels" will yield success here--if Chris brings this up with ADI security, they will be on board with setting up patrols around HQ and the apartments in the evenings and mornings. They will want anyone who takes on patrol duty to do so in teams of at least two people. Some of the NPC members of the security team will be willing to assist, while others will be view anything outside actual ADI buildings as Not Their Problem. Those who take up patrols will still be expected to be inside by curfew if they live in ADI housing, but are welcome to keep watch inside at the entrances past that time (though the security team that minds the apartments may side-eye them a bit). If they're out past curfew, the ADI HQ building is open for night-shift workers and they're welcome to catch some sleep in the canteen or one of the offices in there at night. There just aren't going to be beds.
4. ADI is still working on analyzing the kelpies killed or captured in the TDM, so unfortunately they don't have a lot of new information. This current mission was intended to be reconnaissance only, to help ADI further assess the threat and come up with better information for their field agents--everyone's going into this encounter a bit blind. At the moment, they know that shooting the creatures works.
no subject
3. Is it possible to handwave him bringing it up with ADI security, or would it be better to have a prompt on his TL to acknowledge NPCs?
4. NICE. I've been assuming that kelpies are just enemies with high HP for the logs where Chris has been fighting them, so I figure it's OK to continue to go with that and say that they're bullet sponges regardless of the forms they take?
no subject
4. That's totally fine. You're good.