George Milton (
bindlestifflost) wrote in
apocalypsehowooc2022-10-02 03:49 pm
Player Plot - The Eyes Have It? Not if we can help it!
Overview:
George attended a city council meeting when he heard they intended to pass an ordinance to make sleeping in public illegal, made an impassioned argument against it, and swayed the council to put off the vote. As a result, police patrols have increased to enforce anti-loitering laws already on the books as an olive branch to the wealthier citizens, breaking up groupings of 5 or more in the city limits.
He was then contacted by a civic organization, Helping Hands, working with the unhomed in Gloucester. He checked out their website, decided they were on the up and up, and made the decision to become more involved than just donating money. One of his ways of involvement will be to recruit his fellow ADI co-workers. As a result of this, there will be consequences. This event will be ongoing for two months, starting in November, and will tie into larger events in the game on the whole, so there will be no instant fixes or solutions, although concentrated efforts can help people.
Helping Hands:
If your character agrees to get involved with the organization, let me know. I was told we could create some NPC's as needed for the event, so the joint heads of Helping Hands are an energetic middle aged couple, Joyce and Belinda Everson. Joyce is in charge of on the ground work, a short, stocky woman with streaks of gray in her dark mid-length bob, reading glasses always on a colored bead chain around her neck, and a loud laugh. She's good at organizing, deciding what should go where, and is quick to sort people into roles where they're the most useful. She takes her work seriously, doesn't like tardiness or broken promises, and has a real commitment to the well-being of the community she serves. Belinda is taller and more willowy with blonde hair going to white. She's in charge of finances and donations, is less personable than her wife, and only really deals with volunteers who decide to get involved with fundraising. She'll listen to any good idea, and if she thinks it has promise, she'll work hard to make it happen.
Feel free to have your characters work with and interact with these ladies as needed. Keep in mind that if you're shady or violent, they will call the cops on you in a heartbeat. This organization is their baby. They protect it fiercely. Also feel free to create NPCs in the served community or overzealous cops to have to work around. I wasn't under the impression we would catch or figure out who's responsible at this time, so keep any actual antagonists shadowy and never fully seen or caught for now.
The Consequences:
Helping Hands and the people they help will be targeted by supernatural forces in a variety of ways. Eye-based graffiti will be painted on the headquarters and any buildings they frequent for meetings, fundraising, shelter, and the like. The graffiti will cause paranoia and distrust in those inside the buildings. Objects will also be left around to cause chaos and harm. So far we have:
X-ray Ring (mod suggestion): A ring that looks like it has an eye on the top of it where a gem would be set. Putting it on grants the wearer X-ray vision, but in the process, it inflicts increasing levels of pain on the eyes over the course of several days up to the point that even opening the eyes becomes excruciating. The ring cannot be removed once put on. The only way to get rid of it is to sever the finger it's on.
Glass Evil Eye Pendants (Linds suggestion) - Attract bad luck and negative interactions to any carrying them or who have them displayed in their office or homes.
Hallucination Glasses (Linds suggestion) - Supposedly from a charity for people who can't afford eye wear, they cause progressively worsening vision with hallucinations of terrible creatures just at the corners of the eyes. Taking them off stops the hallucinations, but the vision degradation is permanent.
The mods would love for a few more items to come into play for the event and would need to approve them. If you have any suggestions, I'll have a spot on the form below for it. On 10/10 I'll submit what we have to them and post what got approved as a reply to this post.
The Solution: We need to brainstorm ways our characters would help and protect Helping Hands and the people they serve. I'd imagine it's not immediately obvious something is happening. The graffiti might be subtle and the items difficult to trace or notice at first. It would be nice to have a build, an action phase, and then when December's game plot hits, it will also involve/affect this one. So maybe as a tentative time table, Nov.1-10 is the build phase when bad things begin to happen and eventually people put together the pattern, Nov. 11-30 is when people mobilize and start trying to track things down and counter them, as well as trying to find ways to protect the targeted. Volunteers can be targeted, too! That means us!
In December we'll see where it's going. Also potential complications, overzealous police and police harassment, the anti-loitering laws, and any other supernatural effects at play in town during this plot.
Fill out the form below if you want to be involved, and in November, I'll get a log up for it. I'm on hiatus this month.
George attended a city council meeting when he heard they intended to pass an ordinance to make sleeping in public illegal, made an impassioned argument against it, and swayed the council to put off the vote. As a result, police patrols have increased to enforce anti-loitering laws already on the books as an olive branch to the wealthier citizens, breaking up groupings of 5 or more in the city limits.
He was then contacted by a civic organization, Helping Hands, working with the unhomed in Gloucester. He checked out their website, decided they were on the up and up, and made the decision to become more involved than just donating money. One of his ways of involvement will be to recruit his fellow ADI co-workers. As a result of this, there will be consequences. This event will be ongoing for two months, starting in November, and will tie into larger events in the game on the whole, so there will be no instant fixes or solutions, although concentrated efforts can help people.
Helping Hands:
If your character agrees to get involved with the organization, let me know. I was told we could create some NPC's as needed for the event, so the joint heads of Helping Hands are an energetic middle aged couple, Joyce and Belinda Everson. Joyce is in charge of on the ground work, a short, stocky woman with streaks of gray in her dark mid-length bob, reading glasses always on a colored bead chain around her neck, and a loud laugh. She's good at organizing, deciding what should go where, and is quick to sort people into roles where they're the most useful. She takes her work seriously, doesn't like tardiness or broken promises, and has a real commitment to the well-being of the community she serves. Belinda is taller and more willowy with blonde hair going to white. She's in charge of finances and donations, is less personable than her wife, and only really deals with volunteers who decide to get involved with fundraising. She'll listen to any good idea, and if she thinks it has promise, she'll work hard to make it happen.
Feel free to have your characters work with and interact with these ladies as needed. Keep in mind that if you're shady or violent, they will call the cops on you in a heartbeat. This organization is their baby. They protect it fiercely. Also feel free to create NPCs in the served community or overzealous cops to have to work around. I wasn't under the impression we would catch or figure out who's responsible at this time, so keep any actual antagonists shadowy and never fully seen or caught for now.
The Consequences:
Helping Hands and the people they help will be targeted by supernatural forces in a variety of ways. Eye-based graffiti will be painted on the headquarters and any buildings they frequent for meetings, fundraising, shelter, and the like. The graffiti will cause paranoia and distrust in those inside the buildings. Objects will also be left around to cause chaos and harm. So far we have:
The mods would love for a few more items to come into play for the event and would need to approve them. If you have any suggestions, I'll have a spot on the form below for it. On 10/10 I'll submit what we have to them and post what got approved as a reply to this post.
The Solution: We need to brainstorm ways our characters would help and protect Helping Hands and the people they serve. I'd imagine it's not immediately obvious something is happening. The graffiti might be subtle and the items difficult to trace or notice at first. It would be nice to have a build, an action phase, and then when December's game plot hits, it will also involve/affect this one. So maybe as a tentative time table, Nov.1-10 is the build phase when bad things begin to happen and eventually people put together the pattern, Nov. 11-30 is when people mobilize and start trying to track things down and counter them, as well as trying to find ways to protect the targeted. Volunteers can be targeted, too! That means us!
In December we'll see where it's going. Also potential complications, overzealous police and police harassment, the anti-loitering laws, and any other supernatural effects at play in town during this plot.
Fill out the form below if you want to be involved, and in November, I'll get a log up for it. I'm on hiatus this month.

no subject
Cursed Item Suggestions:
- Copy of Brown Bear, Brown Bear, What Do You See?, a children's book. Forces the reader (or anyone listening) to experience a traumatizing memory from the perspective of someone they care about. The memory will last as long as the book is being read. The reader will be forced to continue reading it, regardless of anything else happening/what they're experiencing.
What will your character do to help once it's clear things are wrong? I'd like to have Donna affected by one of the artifacts, so she'll need some help, eventually.
no subject
Cursed Item Suggestions:
Antique magnifying glass. When used, whatever is being looked at will warp into the face of someone the user cares for, or the user themself. The hallucination will bleed from the eyes. When they put it down, the vision, the user's eyes will leak blood for up to ten minutes. Mostly harmless, but uncomfortable.
What will your character do to help once it's clear things are wrong? Any kind of security, but especially if it involves protecting people. Not interested in Katrina being affected by any of the artifacts.
no subject
Cursed Item Suggestions:
-Anonymously donated cans of black-eyed peas. Eating these peas causes one to develop parasitic infection in the eyes. Symtoms include swelling, bloody tears, possible blindness.
What will your character do to help once it's clear things are wrong? Research, location, and possibly retrieval of artifacts. She may also assist with cleaning the graffiti.
no subject
Cursed Item Suggestions:
cw: paranoia, violence, body horror, blood
-scarf with eye-like motifs: the scarf will cause the wearer to become incredibly suspicious of everyone around them. They will think other people secretly hate them, or are impostors, or are out to get them. The longer it’s worn, the more prominent the effects will be. The scarf is incredibly difficult to get off, and if worn for too long, becomes fused to exposed skin.
-Eyeball chocolate candy: You know the one, chocolate balls wrapped up in colorful foil that makes it look like an eyeball. Upon eating one, the user
victimcan compel/influence someone to tell them the truth about something. The candy is highly addictive and the more it’s eaten, the more obsessed about truth the person will get. If too much is consumed, the person will be unable to stop themselves from hurting other people to pry the truth out of them. Maybe literally in some cases.-Confession pen: A perfectly innocuous looking pen, but if touched by a person, they will be compelled to start scribbling all their deepest, darkest secrets and truths over anything and everything. Sorry if they get it on your arm. The more exposure to the pen, the more the person becomes drawn and weak. It’s possible this can lead to death if it’s not taken away from said person.
What will your character do to help once it's clear things are wrong? Luka will likely go after artifact retrieval and probably get affected by an artifact himself. Being an Avatar he will think he’s got some sort of resistance (he doesn’t) and he hates the other Entities so he will be extra motivated to put an end to this.
He might snack on some fears when nobody’s looking. He’s helping steal the fear away from those dastardly Eye folks, so it’s fine, really.
no subject
What will your character do to help once it's clear things are wrong? Winter: guard duty for sure, whether on people or places. Frederick could be on graffiti cleaning duty, or possibly artifact retrieval, as he has no eyes or skin or anything to actually like... be hurt by them. Be warned Frederick is Not A Fighter. But he does like to be helpful! I do not want either of them hit by mind-affecting artifacts please.
no subject
Cursed Item Suggestions:
-A Black eye pendantthat causes hallucinations for the wearer to see images of the worst deeds or memories of whoever they're talking to while actively engaged with them.
-A vintage music box that plays a few measures of Eyele of the Dead and sends everyone furthest from the music box into sleep. The person closest is forced to stay awake and listen, regardless of what else is happening. While they do, they'll see and experience the sleeper's dreams until the song ends.
What will your character do to help once it's clear things are wrong? Artifact retrieval (if it's sight based, he has an advantage), helping others who have been affected by artefacts, and potentially being targeted by one if one catches my eye (ha)
no subject
Cursed Item Suggestions:
Kaleidescope that shows you visions of a fantastic future that you want as you turn it, but when you stop looking through it, the worst things from your past manifest to harass you.
What will your character do to help once it's clear things are wrong? Stake-out/security on buildings affected to try to catch the perps.
no subject
Cursed Item Suggestions: A painting or statue of a sad person/child/animal/etc that causes the individual looking at it to weep uncontrollably, with tears that burn both their eyes and skin. Persists until the painting/statue/etc is destroyed.
What will your character do to help once it's clear things are wrong? Neal is good at research, and would definitely be down to hunt down artifacts and get them back/destroy them if the opportunity presented itself. He's also very good at cleaning paints and shit so he'd help with that even though he wouldn't like it.
He'd also be very down for staking out a building or vulnerable spot to try and spot those harassing the people living in the area/vandalizing it/graffitiing things. Open to having him be affected by perpetrators or cursed objects also.
no subject
garbagegoods and/or cookies. And it's for charity so she's not above throwing in a well-placed guilt trip or two.She'll also be down for guard duty, helping people find out of the way places and keeping an eye out for anyone they need to hide from. She's... unfortunately likely to get on the organization's bad side for punching a cop sooner or later.
Cursed Item Suggestions: I have an incredibly specific one that I'm passing along for my wife who hasn't joined this game
yet.This wooden chicken with big staring eyes. Initially it has excellent vibes--you want to pick up the chicken, looking at it will bring you good luck! This slowly deteriorates into the idea that if you're not looking at it (or it's not looking at you) something bad will happen. The paranoia increases until Not Looking At It feels like it will bring certain doom. The effect ends when it's destroyed.What will your character do to help once it's clear things are wrong? Research, artifact retrieval, possibly guard duty if she hasn't gotten herself thoroughly kicked off that. It would also be fun to have her effected by an artifact! (The ring would be extremely funny just because she can detach and reattach the finger, but I'm also considering serious ones, especially depending on what gets approved,)
no subject
Cursed Item Suggestions:
An analog wristwatch that makes the wearer certain that the first person they speak to after putting it on knows their deepest, darkest shame. The longer they wear it, the more urgent silencing the person seems, whether by begging, bribes, or violence. The effect can be ended by stopping the watch, or confessing the shameful thing to a third party.
What will your character do to help once it's clear things are wrong? Artifact location and retrieval, tracking vandals. I'm open to having her affected by something horrible.
Coincidentally, her investigations into the sleep-inducing music have led her to infiltrate the church Greta Thomas attends, which might prove useful.
Update!
As for guards and investigators in this plot, this was the mod reply:
Those standing guard will find their watches tested by seemingly normal people (with a range of ages and genders, but all adults), just ones very good at being slippery. They’re likely to test various guards at various times to see if they can get past them, but won’t actively engage in a fight. Attempts to lure guards away may occur and accidents can happen, but nothing lethal will be intended.
Those chased after will do what they can to lose their tail, including potential bodily harm in the form of obstructions being tossed in the way or jumps that are just a little too far, but again no targets will stop to engage the guards, just lose them.
Something they’ll be largely successful at! At first. Some runners slip up or especially tenacious and agile pursuants manage to keep up, and where they are led is to a warehouse on the outskirts of Gloucester (not the one where Kahlil was growing the vegetable lambs, to be clear).
Research can be done into this warehouse, but the results and an active battle plan won’t be finished until next month’s event. There’s likely only one good shot at investigating before whatever or whoever’s inside is moved, after all.
I'll be putting up an IC combined Network/Log post for the plot shortly. Feel free to interact with the NPCs as they're outlined above, and if you have any specific questions for me, just let me know!