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apocalypsehowooc2023-09-14 04:58 pm
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Entry tags:
Event OOC - A Little Perspective
A Little Perspective - OOC
Welcome to the idyllic seaside town of Gloucester located along Cape Ann in Massachusetts! It's a place haunted by interesting stories and ghoulish tourist attractions, but this month, there's a new item taking center stage. As mentioned in news reports as far back as July, there's been construction underway for a new town square in Gloucester. In the center of this square sits a miniature version of town, an exact, scale duplicate sitting upon a large stone slab measuring 15x15-feet (roughly the size of a master bedroom). The slab raises the tiny town up about 3 feet from the ground.
The ringing of a replica bell hails the hour in the miniature Gloucester, a perfect plastic, foam, wood, and metal recreation. Perhaps you might enjoy the sight on a day out. But should you hear the ringing of the bells at just the wrong hour… you'll find yourself being sucked into the miniature town, itself, to suffer whatever fate awaits you there.
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
➥ Small Fears: 16-19 September
➥ Big Fears: 16-19 September
➥ One Fear: 16-30 September
➥ Small Fears
(cw: Altered perception of reality, existential crisis, possible starvation, isolation)
Seven members of ADI go missing in the wider city, according to everyone else around them. Meanwhile, to those seven people, it’s everyone else who vanishes, leaving them in a faux ghost town haunted by very specific horrors and no way to put things right. Not from their side, at least. The unlucky seven will be chosen randomly from the list of sign ups below, we only ask that those signing up have a real and definable fear. Please also be aware: there is a strong possibility of characters being traumatized or even dying if part of the unlucky seven and death is still permanent as part of the setting. Characters might be injured, starved, crushed, or fall to their own nightmares if not rescued in time.
➥ Big Fears
(cw: gaslighting, potential for sadism, potential for large-scale destruction and injury/death, body horror, nausea, vertigo, supernaturally induced dread)
While some characters are drawn into the replica town, the rest will be left outside to help where they can. They'll be able to see tiny figures darting around the mini-Gloucester, but these figures are incredibly fast and it's likely going to take more than one person and/or traps to catch them. Or maybe you can find a way to communicate without words! In any case, the goal is to get people out. As soon as you're able to pull them past a certain 'bubble' they will regrow to their full size and suffer some illness as a result of this transformation, along with the sensation that they are much too big for their body.
Rescuing people will be complicated by a few things:
1. Normal citizens of Gloucester and even some native ADI members don't seem to notice the people trapped in the town.
2. Damaging or destroying buildings or other objects in the display seems to destroy the real version of them in Gloucester. This may result in panic, injury, and death for the regular citizenry.
3. Characters will have until the 19th to get people out, and they will feel that impending doom deadline when they see a little countdown clock in the replica city. After that entire town will disappear along with anyone still in it, and it will be like it was never there. No ordinary person in Gloucester will have heard of it or seen it. Even those native members of ADI who couldn't see the tiny figures will be wildly confused by talk of the town. All news stories about it will have vanished along with the town.
➥ One Fear
(cw: altered mental states; compulsion; painful transformation; dehumanization; being hunted; potential for violence, injury, and death, including gun violence)
Offworlders and staff of ADI find themselves in the role of hunter or hunted. At random, some characters experience small but unmistakable transformations that leave them with a feature associated with a traditional game animal–that is, an animal that has long been hunted by humans. Characters might sprout horns or antlers, animal ears, a tail, feathers, or any other distinctive animal feature; as long as that feature remains, everyone around them will feel the compulsion to hunt them down. What happens after that depends on the character; those particularly deep under the spell of compulsion may try to attack or kill the semi-transformed characters, while others may only trap them, or catch them only to let them go so the chase can resume. The only way to end the effect is to physically remove the animal feature, however painful that may be. Please note that character death remains permanent in the game's setting.
A Handy Plotting Form
The ringing of a replica bell hails the hour in the miniature Gloucester, a perfect plastic, foam, wood, and metal recreation. Perhaps you might enjoy the sight on a day out. But should you hear the ringing of the bells at just the wrong hour… you'll find yourself being sucked into the miniature town, itself, to suffer whatever fate awaits you there.
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
➥ Small Fears: 16-19 September
➥ Big Fears: 16-19 September
➥ One Fear: 16-30 September
➥ Small Fears
(cw: Altered perception of reality, existential crisis, possible starvation, isolation)
Seven members of ADI go missing in the wider city, according to everyone else around them. Meanwhile, to those seven people, it’s everyone else who vanishes, leaving them in a faux ghost town haunted by very specific horrors and no way to put things right. Not from their side, at least. The unlucky seven will be chosen randomly from the list of sign ups below, we only ask that those signing up have a real and definable fear. Please also be aware: there is a strong possibility of characters being traumatized or even dying if part of the unlucky seven and death is still permanent as part of the setting. Characters might be injured, starved, crushed, or fall to their own nightmares if not rescued in time.
➥ Big Fears
(cw: gaslighting, potential for sadism, potential for large-scale destruction and injury/death, body horror, nausea, vertigo, supernaturally induced dread)
While some characters are drawn into the replica town, the rest will be left outside to help where they can. They'll be able to see tiny figures darting around the mini-Gloucester, but these figures are incredibly fast and it's likely going to take more than one person and/or traps to catch them. Or maybe you can find a way to communicate without words! In any case, the goal is to get people out. As soon as you're able to pull them past a certain 'bubble' they will regrow to their full size and suffer some illness as a result of this transformation, along with the sensation that they are much too big for their body.
Rescuing people will be complicated by a few things:
1. Normal citizens of Gloucester and even some native ADI members don't seem to notice the people trapped in the town.
2. Damaging or destroying buildings or other objects in the display seems to destroy the real version of them in Gloucester. This may result in panic, injury, and death for the regular citizenry.
3. Characters will have until the 19th to get people out, and they will feel that impending doom deadline when they see a little countdown clock in the replica city. After that entire town will disappear along with anyone still in it, and it will be like it was never there. No ordinary person in Gloucester will have heard of it or seen it. Even those native members of ADI who couldn't see the tiny figures will be wildly confused by talk of the town. All news stories about it will have vanished along with the town.
➥ One Fear
(cw: altered mental states; compulsion; painful transformation; dehumanization; being hunted; potential for violence, injury, and death, including gun violence)
Offworlders and staff of ADI find themselves in the role of hunter or hunted. At random, some characters experience small but unmistakable transformations that leave them with a feature associated with a traditional game animal–that is, an animal that has long been hunted by humans. Characters might sprout horns or antlers, animal ears, a tail, feathers, or any other distinctive animal feature; as long as that feature remains, everyone around them will feel the compulsion to hunt them down. What happens after that depends on the character; those particularly deep under the spell of compulsion may try to attack or kill the semi-transformed characters, while others may only trap them, or catch them only to let them go so the chase can resume. The only way to end the effect is to physically remove the animal feature, however painful that may be. Please note that character death remains permanent in the game's setting.
no subject
→ FEAR: Terra Snapdragon. Head of the Plant Coven, and was in charge of making sure Raine didn't step out of line after they were caught helping Witches escape the Day of Unity. She's known them from quite a young age, and will go to lengths to keep them under her control, including trying to brainwash them.
→ FEAR: Stage fright. Despite being Head Bard, they do still have a vested fear of performing in front of others.
→ FEAR: Emperor Belos. Belos is terrifying on his own, as the ruler of the Boiling Idles. Thanks to the death stairs, Raine now knows that he has a much more monstrous form. He can/will possess them and use them for his own agenda, only to leave them dead or incapacitated in the corruption that he spreads.
→ FEAR: Raine’s coven sigil allows those with the power to use them to incapacitate them and any other witch that has one. The coven sigil is also used as a source to drain magic for the Day of Unity.
Acknowledgment:: I, rainestorms, acknowledge that I have read the full OOC information for this prompt and the event in which it features. I am aware that if my character is one of the seven selected, this prompt will be traumatizing and potentially deadly for my character, and that character death is permanent within the game's setting.
no subject
cw: societal pressure, public derision, compulsion/brainwashing
The place is warm, almost more like a greenhouse than the cottage it's supposed to be, and it is dark. The only lights within are ones that shine directly down upon the people inside. Murmurs issue from the shadows, commentary on whatever Raine and their companion are doing. Searching? Oh, they're not doing that very well, are they? Have they ever done this before? Calling for help? Have you ever heard such poor projection? Maybe someone should help them learn their cues better. There are some titters when it seems like anyone is distressed, catcalls to put on a better show. Give them something to enjoy!
Exploration will yield some results; although, the spotlit nature of the lighting makes it challenging. Not to mention the 'crowd' growing ever more restless and demanding if someone isn't actively entertaining them. The Plant Coven symbol is in a bedroom on the upper floor. As they draw closer to it, they will feel their own symbol begin to ache and burn, the sensation of it creeping up their arm. If they look, they'll find their coven symbol is warped, bleeding magical 'ink' into their veins that are beginning to blacken on that arm. They'll also hear a voice in their ears, telling them just to perform like a good little bard and stay here. This is where they belong. They have an audience. There is always an audience, Raine. The stage may change, but you must always be acting, always singing and dancing. That is their only purpose.
The words will seep into their consciousness and take root, much like the coven symbol. They are true and Raine should obey. This is where they belong. They must stay and perform! As they begin to comply, a crown of vines will slowly twist around their head.
Please feel free to embellish and run with your nightmare as much as you'd like! We only ask that their solution to escaping be either inspired, assisted, or in some way aided by another character!
no subject
Just wanted to let yall know though that the embedded picture is broken!
no subject
It should be this guy:
no subject
no subject