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apocalypsehowooc2023-09-14 04:58 pm
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Entry tags:
Event OOC - A Little Perspective
A Little Perspective - OOC
Welcome to the idyllic seaside town of Gloucester located along Cape Ann in Massachusetts! It's a place haunted by interesting stories and ghoulish tourist attractions, but this month, there's a new item taking center stage. As mentioned in news reports as far back as July, there's been construction underway for a new town square in Gloucester. In the center of this square sits a miniature version of town, an exact, scale duplicate sitting upon a large stone slab measuring 15x15-feet (roughly the size of a master bedroom). The slab raises the tiny town up about 3 feet from the ground.
The ringing of a replica bell hails the hour in the miniature Gloucester, a perfect plastic, foam, wood, and metal recreation. Perhaps you might enjoy the sight on a day out. But should you hear the ringing of the bells at just the wrong hour… you'll find yourself being sucked into the miniature town, itself, to suffer whatever fate awaits you there.
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
➥ Small Fears: 16-19 September
➥ Big Fears: 16-19 September
➥ One Fear: 16-30 September
➥ Small Fears
(cw: Altered perception of reality, existential crisis, possible starvation, isolation)
Seven members of ADI go missing in the wider city, according to everyone else around them. Meanwhile, to those seven people, it’s everyone else who vanishes, leaving them in a faux ghost town haunted by very specific horrors and no way to put things right. Not from their side, at least. The unlucky seven will be chosen randomly from the list of sign ups below, we only ask that those signing up have a real and definable fear. Please also be aware: there is a strong possibility of characters being traumatized or even dying if part of the unlucky seven and death is still permanent as part of the setting. Characters might be injured, starved, crushed, or fall to their own nightmares if not rescued in time.
➥ Big Fears
(cw: gaslighting, potential for sadism, potential for large-scale destruction and injury/death, body horror, nausea, vertigo, supernaturally induced dread)
While some characters are drawn into the replica town, the rest will be left outside to help where they can. They'll be able to see tiny figures darting around the mini-Gloucester, but these figures are incredibly fast and it's likely going to take more than one person and/or traps to catch them. Or maybe you can find a way to communicate without words! In any case, the goal is to get people out. As soon as you're able to pull them past a certain 'bubble' they will regrow to their full size and suffer some illness as a result of this transformation, along with the sensation that they are much too big for their body.
Rescuing people will be complicated by a few things:
1. Normal citizens of Gloucester and even some native ADI members don't seem to notice the people trapped in the town.
2. Damaging or destroying buildings or other objects in the display seems to destroy the real version of them in Gloucester. This may result in panic, injury, and death for the regular citizenry.
3. Characters will have until the 19th to get people out, and they will feel that impending doom deadline when they see a little countdown clock in the replica city. After that entire town will disappear along with anyone still in it, and it will be like it was never there. No ordinary person in Gloucester will have heard of it or seen it. Even those native members of ADI who couldn't see the tiny figures will be wildly confused by talk of the town. All news stories about it will have vanished along with the town.
➥ One Fear
(cw: altered mental states; compulsion; painful transformation; dehumanization; being hunted; potential for violence, injury, and death, including gun violence)
Offworlders and staff of ADI find themselves in the role of hunter or hunted. At random, some characters experience small but unmistakable transformations that leave them with a feature associated with a traditional game animal–that is, an animal that has long been hunted by humans. Characters might sprout horns or antlers, animal ears, a tail, feathers, or any other distinctive animal feature; as long as that feature remains, everyone around them will feel the compulsion to hunt them down. What happens after that depends on the character; those particularly deep under the spell of compulsion may try to attack or kill the semi-transformed characters, while others may only trap them, or catch them only to let them go so the chase can resume. The only way to end the effect is to physically remove the animal feature, however painful that may be. Please note that character death remains permanent in the game's setting.
A Handy Plotting Form
The ringing of a replica bell hails the hour in the miniature Gloucester, a perfect plastic, foam, wood, and metal recreation. Perhaps you might enjoy the sight on a day out. But should you hear the ringing of the bells at just the wrong hour… you'll find yourself being sucked into the miniature town, itself, to suffer whatever fate awaits you there.
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
➥ Small Fears: 16-19 September
➥ Big Fears: 16-19 September
➥ One Fear: 16-30 September
➥ Small Fears
(cw: Altered perception of reality, existential crisis, possible starvation, isolation)
Seven members of ADI go missing in the wider city, according to everyone else around them. Meanwhile, to those seven people, it’s everyone else who vanishes, leaving them in a faux ghost town haunted by very specific horrors and no way to put things right. Not from their side, at least. The unlucky seven will be chosen randomly from the list of sign ups below, we only ask that those signing up have a real and definable fear. Please also be aware: there is a strong possibility of characters being traumatized or even dying if part of the unlucky seven and death is still permanent as part of the setting. Characters might be injured, starved, crushed, or fall to their own nightmares if not rescued in time.
➥ Big Fears
(cw: gaslighting, potential for sadism, potential for large-scale destruction and injury/death, body horror, nausea, vertigo, supernaturally induced dread)
While some characters are drawn into the replica town, the rest will be left outside to help where they can. They'll be able to see tiny figures darting around the mini-Gloucester, but these figures are incredibly fast and it's likely going to take more than one person and/or traps to catch them. Or maybe you can find a way to communicate without words! In any case, the goal is to get people out. As soon as you're able to pull them past a certain 'bubble' they will regrow to their full size and suffer some illness as a result of this transformation, along with the sensation that they are much too big for their body.
Rescuing people will be complicated by a few things:
1. Normal citizens of Gloucester and even some native ADI members don't seem to notice the people trapped in the town.
2. Damaging or destroying buildings or other objects in the display seems to destroy the real version of them in Gloucester. This may result in panic, injury, and death for the regular citizenry.
3. Characters will have until the 19th to get people out, and they will feel that impending doom deadline when they see a little countdown clock in the replica city. After that entire town will disappear along with anyone still in it, and it will be like it was never there. No ordinary person in Gloucester will have heard of it or seen it. Even those native members of ADI who couldn't see the tiny figures will be wildly confused by talk of the town. All news stories about it will have vanished along with the town.
➥ One Fear
(cw: altered mental states; compulsion; painful transformation; dehumanization; being hunted; potential for violence, injury, and death, including gun violence)
Offworlders and staff of ADI find themselves in the role of hunter or hunted. At random, some characters experience small but unmistakable transformations that leave them with a feature associated with a traditional game animal–that is, an animal that has long been hunted by humans. Characters might sprout horns or antlers, animal ears, a tail, feathers, or any other distinctive animal feature; as long as that feature remains, everyone around them will feel the compulsion to hunt them down. What happens after that depends on the character; those particularly deep under the spell of compulsion may try to attack or kill the semi-transformed characters, while others may only trap them, or catch them only to let them go so the chase can resume. The only way to end the effect is to physically remove the animal feature, however painful that may be. Please note that character death remains permanent in the game's setting.
no subject
→ FEAR: Beast hunt - One of Eda’s fears is being on the run. In the past she’s been hunted by Emperor’s Coven Guards and, before they made up, by her sister Lilith. Being caught could result in being locked in the Conformatorium prison from her setting, or some other version of being caged like a dangerous animal; more consequences could include the threat of being petrified, a method of execution she has escaped in the past. Canon nightmare of hers for inspiration!
→ FEAR: Emperor Belos - The ruler of the Boiling Isles, and the witch hunter trying to destroy her home and her people. She’s personally experienced him as a menacing, masked figure. She’s heard about him as a distorted, skeletal antler-bearing monster made of goo and covered in eyes; she hasn’t seen this directly, but that’s always an excuse for her brain to conjure up worse body horror! She’s also heard about the creeping fungus and rot he spreads.
→ FEAR: Puppet show - This is a new fear as of her canon update. She experienced Raine, among others, being transformed into marionettes and controlled by an entity called the Collector. Options for this could include the other people in the tiny town being transformed and potentially attacking her, or simply fake versions of her loved ones as puppets—or she could be turned into one. This could also include the Collector directly, or be a good place to work in Web imagery given her experiences in Gloucester. Have a puppet clip too.
Acknowledgment: I, Ilya, acknowledge that I have read the full OOC information for this prompt and the event in which it features. I am aware that if my character is one of the seven selected, this prompt will be traumatizing and potentially deadly for my character, and that character death is permanent within the game's setting.
no subject
no subject
She and her companion aren't alone in the forest, either. Something stomps and crash and quakes the ground. Something that sniffs and seeks and hunts, though what it is seems impossible to see in the darkness beyond the trees. Maybe she runs or maybe she waits and looks around even as fear nips at her, but eventually her mind might supply why the trees feel so close. Why nature itself seems to press in and suffocate, almost like a slowly rotting cage. What glimpses of the monster she can see likely tells her enough: grey feathers, yellow pupils from black eyes and vicious, ripping talons. Hopefully her companion might help her and not fall victim to the hunter within the cage as well.
Please feel free to embellish and run with your nightmare as much as you'd like! We only ask that her solution to escaping be either inspired, assisted, or in some way aided by another character!
no subject
You said it's alright to add, but I wanted to check if it's okay to change part of what's there. (It was actually really intentional on my part that I didn't include the owlbeast itself AS a fear for this.)
My first thought for sticking with the basic idea would be to make it the ravenbeast (Lilith's cursed form) if that would be alright! If not, I'll try and think about different angles that still use the owlbeast.
no subject