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apocalypsehowooc2023-09-14 04:58 pm
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Entry tags:
Event OOC - A Little Perspective
A Little Perspective - OOC
Welcome to the idyllic seaside town of Gloucester located along Cape Ann in Massachusetts! It's a place haunted by interesting stories and ghoulish tourist attractions, but this month, there's a new item taking center stage. As mentioned in news reports as far back as July, there's been construction underway for a new town square in Gloucester. In the center of this square sits a miniature version of town, an exact, scale duplicate sitting upon a large stone slab measuring 15x15-feet (roughly the size of a master bedroom). The slab raises the tiny town up about 3 feet from the ground.
The ringing of a replica bell hails the hour in the miniature Gloucester, a perfect plastic, foam, wood, and metal recreation. Perhaps you might enjoy the sight on a day out. But should you hear the ringing of the bells at just the wrong hour… you'll find yourself being sucked into the miniature town, itself, to suffer whatever fate awaits you there.
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
➥ Small Fears: 16-19 September
➥ Big Fears: 16-19 September
➥ One Fear: 16-30 September
➥ Small Fears
(cw: Altered perception of reality, existential crisis, possible starvation, isolation)
Seven members of ADI go missing in the wider city, according to everyone else around them. Meanwhile, to those seven people, it’s everyone else who vanishes, leaving them in a faux ghost town haunted by very specific horrors and no way to put things right. Not from their side, at least. The unlucky seven will be chosen randomly from the list of sign ups below, we only ask that those signing up have a real and definable fear. Please also be aware: there is a strong possibility of characters being traumatized or even dying if part of the unlucky seven and death is still permanent as part of the setting. Characters might be injured, starved, crushed, or fall to their own nightmares if not rescued in time.
➥ Big Fears
(cw: gaslighting, potential for sadism, potential for large-scale destruction and injury/death, body horror, nausea, vertigo, supernaturally induced dread)
While some characters are drawn into the replica town, the rest will be left outside to help where they can. They'll be able to see tiny figures darting around the mini-Gloucester, but these figures are incredibly fast and it's likely going to take more than one person and/or traps to catch them. Or maybe you can find a way to communicate without words! In any case, the goal is to get people out. As soon as you're able to pull them past a certain 'bubble' they will regrow to their full size and suffer some illness as a result of this transformation, along with the sensation that they are much too big for their body.
Rescuing people will be complicated by a few things:
1. Normal citizens of Gloucester and even some native ADI members don't seem to notice the people trapped in the town.
2. Damaging or destroying buildings or other objects in the display seems to destroy the real version of them in Gloucester. This may result in panic, injury, and death for the regular citizenry.
3. Characters will have until the 19th to get people out, and they will feel that impending doom deadline when they see a little countdown clock in the replica city. After that entire town will disappear along with anyone still in it, and it will be like it was never there. No ordinary person in Gloucester will have heard of it or seen it. Even those native members of ADI who couldn't see the tiny figures will be wildly confused by talk of the town. All news stories about it will have vanished along with the town.
➥ One Fear
(cw: altered mental states; compulsion; painful transformation; dehumanization; being hunted; potential for violence, injury, and death, including gun violence)
Offworlders and staff of ADI find themselves in the role of hunter or hunted. At random, some characters experience small but unmistakable transformations that leave them with a feature associated with a traditional game animal–that is, an animal that has long been hunted by humans. Characters might sprout horns or antlers, animal ears, a tail, feathers, or any other distinctive animal feature; as long as that feature remains, everyone around them will feel the compulsion to hunt them down. What happens after that depends on the character; those particularly deep under the spell of compulsion may try to attack or kill the semi-transformed characters, while others may only trap them, or catch them only to let them go so the chase can resume. The only way to end the effect is to physically remove the animal feature, however painful that may be. Please note that character death remains permanent in the game's setting.
A Handy Plotting Form
The ringing of a replica bell hails the hour in the miniature Gloucester, a perfect plastic, foam, wood, and metal recreation. Perhaps you might enjoy the sight on a day out. But should you hear the ringing of the bells at just the wrong hour… you'll find yourself being sucked into the miniature town, itself, to suffer whatever fate awaits you there.
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
➥ Small Fears: 16-19 September
➥ Big Fears: 16-19 September
➥ One Fear: 16-30 September
➥ Small Fears
(cw: Altered perception of reality, existential crisis, possible starvation, isolation)
Seven members of ADI go missing in the wider city, according to everyone else around them. Meanwhile, to those seven people, it’s everyone else who vanishes, leaving them in a faux ghost town haunted by very specific horrors and no way to put things right. Not from their side, at least. The unlucky seven will be chosen randomly from the list of sign ups below, we only ask that those signing up have a real and definable fear. Please also be aware: there is a strong possibility of characters being traumatized or even dying if part of the unlucky seven and death is still permanent as part of the setting. Characters might be injured, starved, crushed, or fall to their own nightmares if not rescued in time.
➥ Big Fears
(cw: gaslighting, potential for sadism, potential for large-scale destruction and injury/death, body horror, nausea, vertigo, supernaturally induced dread)
While some characters are drawn into the replica town, the rest will be left outside to help where they can. They'll be able to see tiny figures darting around the mini-Gloucester, but these figures are incredibly fast and it's likely going to take more than one person and/or traps to catch them. Or maybe you can find a way to communicate without words! In any case, the goal is to get people out. As soon as you're able to pull them past a certain 'bubble' they will regrow to their full size and suffer some illness as a result of this transformation, along with the sensation that they are much too big for their body.
Rescuing people will be complicated by a few things:
1. Normal citizens of Gloucester and even some native ADI members don't seem to notice the people trapped in the town.
2. Damaging or destroying buildings or other objects in the display seems to destroy the real version of them in Gloucester. This may result in panic, injury, and death for the regular citizenry.
3. Characters will have until the 19th to get people out, and they will feel that impending doom deadline when they see a little countdown clock in the replica city. After that entire town will disappear along with anyone still in it, and it will be like it was never there. No ordinary person in Gloucester will have heard of it or seen it. Even those native members of ADI who couldn't see the tiny figures will be wildly confused by talk of the town. All news stories about it will have vanished along with the town.
➥ One Fear
(cw: altered mental states; compulsion; painful transformation; dehumanization; being hunted; potential for violence, injury, and death, including gun violence)
Offworlders and staff of ADI find themselves in the role of hunter or hunted. At random, some characters experience small but unmistakable transformations that leave them with a feature associated with a traditional game animal–that is, an animal that has long been hunted by humans. Characters might sprout horns or antlers, animal ears, a tail, feathers, or any other distinctive animal feature; as long as that feature remains, everyone around them will feel the compulsion to hunt them down. What happens after that depends on the character; those particularly deep under the spell of compulsion may try to attack or kill the semi-transformed characters, while others may only trap them, or catch them only to let them go so the chase can resume. The only way to end the effect is to physically remove the animal feature, however painful that may be. Please note that character death remains permanent in the game's setting.
no subject
→ FEAR: Doctors and medical paraphernalia. He's experienced a whole lot of medical experimentation/torture and now being exposed to even benign medical professionals and their stuff results in panic, flight, and/or disassociation. Arnim Zola in particular is associated with this fear.
→ FEAR: Memory loss. He's has his memories wiped again and again and he still doesn't even have most of them back. He's paranoid about losing more, and has taken to somewhat obsessively writing them down.
→ FEAR: Loss of autonomy through his trigger words, and killing people he loves. The ONLY mind control I can play out is the trigger words, which he does have ability to fight, but only with time and/or with help from people with a strong enough connection to break through them. Alexander Pierce in particular is associated with this fear, though we don't have any evidence Pierce ever used the trigger words. Pierce was just his last handler, and the one he had for the longest.
→ FEAR: Trains. He won't get on one if he can help it. This is probably pretty limited for this event, but figured I'd mention it.
Acknowledgment:: I, Gail, acknowledge that I have read the full OOC information for this prompt and the event in which it features. I am aware that if my character is one of the seven selected, this prompt will be traumatizing and potentially deadly for my character, and that character death is permanent within the game's setting.
no subject
cw: potential for mind control, vertigo, medical horror, memory loss
Желание
Ржавый
Семнадцать...
They're almost right, words that prickle at the back of the mind that pull him toward those rails. And at some point, Winter and anyone with him will find themselves on one of the plastic train car platforms, whether they actually get close or not. The world races by too quickly to make out more than blurs. It's frigidly cold, and looking out, anyone gazing off the train or leaning out will find themselves with a sudden sense of intense vertigo.
In the cars themselves, there are toy soldiers and doctors. The doctors seem to be working on the soldiers, disassembling and reassembling them, opening their chests to check on beating hearts or heads to prod at brains. They seem to be frantic, as well. Something will happen when the train reaches its destination and they want to finish before that. They need to work quickly and, oh! More people have joined. Well, sit down and strap in; they'll get to you soon.
The doctors are not violent, but they are insistent, trying to strap Winter and his companion(s) into chairs with belts and manacles. If anyone is strapped in, the doctors always seem to be just about to use a device on them, about to cut into them or jab them with a syringe.
What awaits at the 'end' of the tracks is an unknown and efforts to get to the front of the train and talk with the conductor will find that there isn't anyone driving this train. If left long enough, it will seem to plunge off a broken bridge, dropping everyone from a height and 'killing' them on the landing.
Except... that's not the end. Instead, the scene resets. They're back on the platform where they started and Winter has no memory of what has just transpired, what he's seen. His companion does, though. The scene will continue to reset if the train is forcibly derailed or reaches its end point (of derailing).
Please feel free to embellish and run with your nightmare as much as you'd like! We only ask that her solution to escaping be either inspired, assisted, or in some way aided by another character!