Apocalypse How Mods (
apocalypsehowmods) wrote in
apocalypsehowooc2022-07-14 07:51 pm
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Entry tags:
Event OOC - Aftermath
Aftermath - OOC
Summaries and content warnings for each prompt in the event are provided below. Please pose questions to the designated mod comment, and plot away!
➥ Handle With Care: 16-20 July
➥ Shipping and Handling: 28-31 July
➥ Say, Say, O Playmate: 16-25 July
➥ Let's Have a Tea Party: 16-31 July
➥ Handle With Care
(cw: arachnophobia, entomophobia, chirophobia, elafiphobia)
Some creatures of Dogtown have made their escape while ADI's focus has been in Appalachia. While most have been hunted down and disposed of, a few remain to be cleaned up. Butterflies and spiders with too many hands pose more psychological threat than physical, but still need to be taken care of. There's also word of a deer with far too many hands wandering the streets at night that has turned aggressive towards onlookers and obvious threats.
➥ Shipping and Handling
(cw: underwater threats, drowning, refuse/filth, squirmy things, human-caused environmental damage)
ADI has received reports of the sound of sobbing under Blynman Bridge, a busy but deteriorating drawbridge over a treacherous canal, at sunset each night. There's something in the too-deep water that strikes itself against the hulls of boats in the daytime and cries in wretched despair at night. Visit the canal as the sky grows dark and you might see something that could be a face under the water. Enter the water, though, and the floating garbage that has been blamed for the damage to boats will ensnare you and drag you down. Best have a backup plan for rescue.
➥ Say, Say, O Playmate
(cw: hallucination, disorientation, synesthesia, altered mental states, breaking and entering)
Characters will begin seeing a 'playmate' in reflective surfaces around Gloucester. These interlopers appear to be friendly and are tailor made to appeal to your character. Maybe they're a small child seeking help from the mirror world they're trapped in. Maybe they're a sly young woman who wants to show you something interesting. In any case, all of the playmates want you to follow them. There is some supernatural compulsion for those who need it, fueling their desire to go along. The playmates will direct characters all over Gloucester, even into places that might get them arrested, like private residences or even the police station. Wherever characters go, the playmates will be encouraging them, cheering them on from the mirrors and reflections. They are hunting for something that does actually exist! Characters who persist and aren't just arrested or otherwise stopped in their hunt will be rewarded with a tiny mirror fragment. Touching it induces disorientation and synesthesia. Also, your playmate has now disappeared. Tragedy!
Characters will not be able to see or interact with each other's playmates. Not even if two people look in the same surface. The playmates whisper into character's minds and they might tell different characters entirely different things.
➥ Let's Have a Tea Party
(cw: death; drowning; choking; claustrophobia; nausea; emetophobia/vomiting; disorientation/vertigo; body horror)
Creepy dolls have been washing up on Gloucester's beaches, and volunteers doing summer beach clean-ups have been finding them. It's not every doll that's a problem, but some seem to have a strange effect. ADI's closing down a part of the beach to try to find and dispose of the things, and they need assistance. Manipulating the dolls (even with gloves) leads to a sensation of being rocked, first gently, and then more violently, like you're being tossed about in the ocean. Those who visit the stretches of beach where the dolls are at all, even without touching them, will begin to experience nightmares of being lost at sea, dragged beneath the waves, and drowned. You might wake up nauseated with the floor still lurching beneath you or coughing up seawater, if you're especially unlucky.
A Handy Plotting Form
➥ Handle With Care: 16-20 July
➥ Shipping and Handling: 28-31 July
➥ Say, Say, O Playmate: 16-25 July
➥ Let's Have a Tea Party: 16-31 July
➥ Handle With Care
(cw: arachnophobia, entomophobia, chirophobia, elafiphobia)
Some creatures of Dogtown have made their escape while ADI's focus has been in Appalachia. While most have been hunted down and disposed of, a few remain to be cleaned up. Butterflies and spiders with too many hands pose more psychological threat than physical, but still need to be taken care of. There's also word of a deer with far too many hands wandering the streets at night that has turned aggressive towards onlookers and obvious threats.
➥ Shipping and Handling
(cw: underwater threats, drowning, refuse/filth, squirmy things, human-caused environmental damage)
ADI has received reports of the sound of sobbing under Blynman Bridge, a busy but deteriorating drawbridge over a treacherous canal, at sunset each night. There's something in the too-deep water that strikes itself against the hulls of boats in the daytime and cries in wretched despair at night. Visit the canal as the sky grows dark and you might see something that could be a face under the water. Enter the water, though, and the floating garbage that has been blamed for the damage to boats will ensnare you and drag you down. Best have a backup plan for rescue.
➥ Say, Say, O Playmate
(cw: hallucination, disorientation, synesthesia, altered mental states, breaking and entering)
Characters will begin seeing a 'playmate' in reflective surfaces around Gloucester. These interlopers appear to be friendly and are tailor made to appeal to your character. Maybe they're a small child seeking help from the mirror world they're trapped in. Maybe they're a sly young woman who wants to show you something interesting. In any case, all of the playmates want you to follow them. There is some supernatural compulsion for those who need it, fueling their desire to go along. The playmates will direct characters all over Gloucester, even into places that might get them arrested, like private residences or even the police station. Wherever characters go, the playmates will be encouraging them, cheering them on from the mirrors and reflections. They are hunting for something that does actually exist! Characters who persist and aren't just arrested or otherwise stopped in their hunt will be rewarded with a tiny mirror fragment. Touching it induces disorientation and synesthesia. Also, your playmate has now disappeared. Tragedy!
Characters will not be able to see or interact with each other's playmates. Not even if two people look in the same surface. The playmates whisper into character's minds and they might tell different characters entirely different things.
➥ Let's Have a Tea Party
(cw: death; drowning; choking; claustrophobia; nausea; emetophobia/vomiting; disorientation/vertigo; body horror)
Creepy dolls have been washing up on Gloucester's beaches, and volunteers doing summer beach clean-ups have been finding them. It's not every doll that's a problem, but some seem to have a strange effect. ADI's closing down a part of the beach to try to find and dispose of the things, and they need assistance. Manipulating the dolls (even with gloves) leads to a sensation of being rocked, first gently, and then more violently, like you're being tossed about in the ocean. Those who visit the stretches of beach where the dolls are at all, even without touching them, will begin to experience nightmares of being lost at sea, dragged beneath the waves, and drowned. You might wake up nauseated with the floor still lurching beneath you or coughing up seawater, if you're especially unlucky.
no subject
→ Housing: ADI
→ What ADI Department(s) Does the Character Work In?: facilities / security
→ Permissions: HERE
→ Handle With Care: He's gonna look for the deer. He's gonna be out past curfew with a pack on him and a rolled sleeping bag because by God he is not letting a curfew hold him back on some magical thing that's supposedly hurting random innocents. Even if that thing is a monster. Off the top of my head I'm imagining him collecting and exterminating bugs, then going after the deer because it's gone after too much people, and then inevitably having to lick his wounds because even his powers can't keep him from getting his ass kicked by a freak thing. (At least it's enough to help him survive.)
→ Shipping and Handling: Glad to have him save anyone from drowning! The reports will have him hanging around the area around sunset to early-ish evening occasionally with some fast food and coffee on him, so any poor, hapless soul that gets dragged into the water can be pulled back with some effort
and his powers.→ Say, Say, O Playmate: Takayuki can help anyone who gives off the impression of needing help, so off the top of my head I think it'd be neat if he got led around by something that resembles a person someone else knows. We can handwave him leaving some kind of description of his playmate on the network or something like "have you seen this missing person" because he's sure he's being haunted by a ghost, and then engage in shenanigans together? Either way, he won't touch the mirror fragment himself, but if your character wants to, then by all means.
→ Let's Have a Tea Party: Takayuki will be helping with collecting dolls, and will conveniently take those grabby claw reachy things with him-- perks of being in Facilities. After that, the man'll wake up drowning and puke out seawater a couple of times. This is bad considering he's not above taking naps outside under a nice tree in midday, but it's probably also good because if he needs CPR or anything (and he will!) he can easily be found.